GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. High-Tech, Pyramid, and the names. PDF. * Price $ * Stock number Always Available – Click here to download! In meticulously researched pages, GURPS High-Tech gives. GURPS High-Tech lets you outfit adventurers of all stripes, be GURPS High- Tech requires the GURPS Basic Set, Fourth Edition. in print and PDF formats.
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G. U. R. P. S. WEAPONS AND EQUIPMENT THROUGH THE AGES. • THIRD EDITION •. BY MICHAEL HURST. STEVE JACKSON GAMES. The GURPS High-Tech web page is picscobenreatttas.tk Bibliographies. Many of our books have extensive bibliographies, and we're. f,;~tY'W';Yl~t';;:;,~7' A course that has a strong systems emphasis and assumes Database PDF Printing dpi Textbook of Surgery, 3rd picscobenreatttas.tk
They reflect additional variables beyond simply kinetic energy. Bullet Type There are three main bullet types: expanding, solid and armor-piercing. Solid Bullets Solid bullets give no modifier to either penetration or wounding.
DR is subtracted from points of damage to determine penetration; points of damage are subtracted from hit points to determine wounding effect.
Before TL6, all bullets can be treated as solids. Velocities were low enough that significant expansion of any bullet was unlikely. At TL6 and above, solids are the default for all bullets.
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For simplified gaming, the GM can rule that all bullets are treated as solids. They do greater wounding damage but lack penetrating power. Expanding bullets have an armor divisor of 0.
If no DR, an object lacking DR save eyes, soap bubbles, On the other hand, an experienced hunter, single sheets of paper, etc. If any points of damage remain used to shooting a. He knows that the after subtracting DR, damage is multiplied by 1. It is actually over 90 Damage multiplication depends on actually getting expansion; at handgun and foot-pounds compared to about 3. The GM decides that a rea- submachine-gun expanding bullet will get the multiplier. This is realistic, but may be an unneces- first shot, and double Rcl for a second shot in sary complication.
For bursts, the GM can the same second. He requires a Will roll see p. An expanding bullet that does not expand is B93 to control the flinch. On a success, sub- treated as a solid bullet see above.
On a critical Malf of any full-automatic fire. A shot to the vitals counts only as an ordinary bonus to Guns; if the flinch penalty becomes greater than 0, it is still 0. Expanding bullets for submachine guns and auto-loading pistols became widely available after It is most common for inexperienced shoot- ers, but can affect anyone.
The GM must deter- Armor-Piercing Bullets mine if the stress on a character is such that a Armor-piercing bullets are specifically designed to penetrate. They are made of Will roll is required to resist buck fever. Modifi- dense, hard materials that are very difficult to deform. Tambora blew up in their , it caused a 12 massive chain reaction of volcano eruptions. The dust thrown up into the sky killed off most of the population.
In a few decades, it might make a good colony. Ops were never simple. Virtually every technological civilization is founded on two basic building blocks: power and information technology. A terrible and unforeseen crisis gripped combat units from Basra to Baghdad: they were running out of BA, military-speak for the principal radio battery in use with U.
Without BAs, units would go offline, one by one, and back to the days of General Custer. The problem was caused by a number of logistics snafus. Ships full of BAs were steaming toward Iraq, but the war kicked off while the ships were days from port. Meanwhile, frontline soldiers were throwing away batteries half-used rather than fully draining them, in an effort to keep their equipment topped up at all times. Each combat division was using over 3, batteries a day — three or four times the predicted rate!
It took several weeks of round-theclock shifts at stateside battery plants — and a lot of creative borrowing from other U. At TL5, batteries are low-capacity curiosities, suitable primarily for stationary work. Most are used in telegraphy.
For instance, the Transatlantic Telegraph — completed in — required primitive batteries to push the signal 1, miles across the North Atlantic such a bank of batteries would make an excellent source of power for a parachronic conveyor! Batteries have improved steadily, becoming more portable and rugged with each passing tech level.
Portable electric power is extremely useful for heroes on the move, but batteries have many problems. For one thing, they slowly lose their energy while in storage. Some rechargeable cells retain a full charge for less than a month — although the best TL8 versions hold a serviceable charge after years on the shelf.
Rechargeables also have a limited number of recharge cycles, a few dozen to a few hundred at best. As well, batteries lose energy quickly in freezing temperatures, and have perhaps half their normal endurance in warmer temperatures. When hot, they may explode, spewing acid everywhere. Adventurers can try to offset these risks by carrying spare cells. For simplicity, High-Tech uses a few generic battery sizes that approximate those in the real world.
To simulate a particular real-world gadget, use batteries one size smaller than that listed for the generic device, take enough of them to approximate actual battery weight, and then adjust endurance in proportion to total weight.
Note that some devices use multiple batteries; e. All prices assume non-rechargeable cells. Rechargeables lead-acid, nickel-metal hydride, lithium polymer, etc. Tiny T. A button- or coin-sized battery for watches, mini-flashlights, hearing aids, laser sights, tiny bugs, etc.
Extra-Small XS. Similar to a 9-volt or AA battery. Small S. A standard battery for flashlights, portable radios, or cellular phones. Similar to a D-cell or C-cell battery. Medium M. A common power source for lanterns or squad-level radios.
More expensive rechargeable models are used in laptops, video cameras, and the like. Large L. A lunchbox-sized battery. Very Large VL. A toolbox-sized battery found in cars, trucks, golf carts, etc. It can power radios or other heavyduty electronics for extended periods. A bank of these is often used for external power. Dirty Tech: Batteries High-tech travelers stranded in a low-tech area can cobble together a useful battery with a little ingenuity. Every grade-school kid has built a primitive battery out of his favorite fruit or vegetable.
A voltaic pile, one of the earliest batteries, can be made by stacking dissimilar metal coins or discs together, separated by brine-soaked cloth. Such a simple pile can produce enough voltage to power a small crystal-radio receiver. Batteries with more kick take more effort. Vinegar or citrus juice can be used as the acid.
Nearly any two metals can serve as electrodes — iron or lead sheeting, discarded aluminum foil, etc. A small jar of acid with metal electrodes can produce a useful amount of electricity.
Several jars wired in series can power a small electronic device. Dead or damaged batteries can be useful for raw materials.
A standard automobile battery contains around 20 lbs. They operate for as long as power is available. An inverter lets such a device run off batteries. It requires at least an M battery, which will last from a few minutes to a few days, depending on the device.
An L or VL battery lasts proportionately longer. Cost and weight for an inverter match those of the batteries it adapts. Likewise, a battery-operated device can have a power adapter for the cost and weight of its usual batteries.
This lets it run off external power instead of batteries. Explorers, military units, and similar expeditions use them for base camps; others use them to power cabins. They can also provide backup power for everything from hospitals to shopping malls. Below, generators are divided into two types: Portable: Usually provides enough external power about kW to keep a few small devices going at once; e.
Semi-Portable: Typically supplies external power to a whole household, workshop, or equivalent approximately kW. Watt favored low-pressure setups. They were used to power pumps, machine tools, and industrial machinery, and as traction engines.
Real development of the steam engine for transport began after A steam engine mounted on iron-shod wheels and pulled from one worksite to the next by draft horses.
A typical model — trimmed in polished brass and painted in bright colors — consumes lbs. A leather belt links it to various steam-powered tools p. This is one of the smallest steam engines — the plaything of a retired railroad man. It looks like a small heating stove, but has the built-in equipment necessary to generate a small amount of electricity.
Some were used as bench-top power plants, powering lathes and saws in areas without electricity. It burns 20 lbs. This can be cobbled together from junk scavenged from city ruins. It consumes 80 lbs. It converts the steam directly into electricity. Loud, ugly, and prone to malfunctions, it may be the only electrical generator available in a post-apocalypse setting. A noisy belt-driven contraption, it spurted smoke and oil, and broke down frequently.
By contrast, modern versions are whisper-quiet and small enough to fit in a large backpack. Both provide external power for a dozen or so items. An early model gasoline generator, circa The 1-gallon tank lasts for about 3 hours.
Portable Gasoline Generator TL7. The 1-gallon fuel tank lasts for 10 hours. Mechanical Generators TL6 Throughout history, man has been his own best engine, capable of generating over watts for hours at a time.
All of the generators below convert mechanical energy provided by a human into electricity. The operator expends 1 FP an hour and the device produces electricity. As a rough estimate, assume it takes 1 hour to recharge 10 lbs. From WWI to Vietnam, military units carried hand-crank generators to recharge radio batteries.
This generator provides external power to one device, or can recharge a battery. It works like the generator above but can provide external power to two or three devices at once e. A successful Machinist roll can build this system in a couple of hours; it requires simple hand tools and some creative scrounging and a bike, of course; see p. It has a built-in flashlight pp.
Fuel Cells TL8 Fuel cells use an electrochemical process to convert chemical energy directly into electricity, making them more like an engine than a battery. One advantage of fuel cells over more conventional generators is that they can operate indoors with less noise and no harmful emissions.
A suitcase-sized generator. It uses 1 gallon of methanol every 3 days. Man has used solar power since prehistory to preserve herbs, vegetables, and meat by drying them in the sun.
Today, major installations may use hydroelectric, solar, or geothermal power, but solar power is the most common means of portable energy collection. They were common in the U.
Midwest and Great Plains to pump water from deep wells into holding tanks or ponds. Of course, it provides no power on calm days!
Hydroelectricity TL6 At TL5, waterwheels simply provide mechanical energy to drive millstones, saw blades, trip hammers, bellows, etc.
At TL6, however, hydroelectric plants begin to convert mechanical energy into electricity. At TL8, a waterwheel or Alcohol Still An alcohol still that can fit in a garage or the bed of a pickup truck takes about 30 man-hours to build. Major requirements are a suitable container for the mash such as a gallon drum and the various pipes and fittings. Construction requires a successful roll against Chemistry, Machinist, or Professional Skill Distiller. The completed still weighs less than 50 lbs.
Legality Class varies, depending on the local view of alcohol consumption. A bushel of unshelled corn 70 lbs. The dried cobs can be burned to provide the heat needed to turn the corn mash into alcohol — or they can be fed to livestock. The mash left over from the distillation process 18 lbs. A still like the one above can produce 3 gallons of alcohol fuel in three days from a bushel of corn.
A whole acre of corn will yield over gallons! Wearable computers are inexpensive. Quantum computers can solve problems and break encryption by computing every possible solution at once, but quantum communication systems trump that with unbreakable encryption. Neural interfaces link mind and machine, and cybernetic implants do not merely replace injured body parts, but actually enhance them.
Mobile robots are commonplace, used in everything from nursing to vehicle operation to combat. However, they lack self-initiative, and many are teleoperated. Improvements in material technology lead to affordable space transport systems, such as single-stage-to-orbit shuttles or space elevators.
Cheaper access to orbit may boost other space technology, such as nuclear engines for interplanetary journeys, beamed power from solar satellites, and life support technology. Industry and even colonists may go into space, taking advantage of the gravity-free environment to mine asteroids or develop better industrial processes. Small arms technology still relies on conventional guns with improved ammunition and smart electronics but specialized non-lethal energy weapons such as electrolasers and sonic nauseators appear.
So do the first bulky laser sniper rifles, heavy electromagnetic railguns, and laser cannon. Antimatter is now routinely manufactured. Mini-nukes increase the risk of nuclear war by blurring the boundaries between conventional and nuclear arms.
Body armor advances even more rapidly than weapons.Improvised materials can give a penalty to the roll. Whether his motives are patriotic or basely The cannon-lock weapon was not very accurate; since the gunner had to use commercial, the ammunition smuggler of the black-powder era has an easier job than his one hand to steady the unwieldy weapon and the other to light it, while keeping his higher-tech successor.
A small quantity of gunpowder, the priming, is sprinkled into the touchhole to make igniting the charge easier and more certain. It uses a system inspired by the rules developed for vehicular armor. Shot is the heaviest of the components, Loading in other than the standing position is very difficult with a muzzle-load- but hardly bulky - a cubic foot of pure lead ing long-gun. Specific malf numbers are given in the Weapon Tables.
They are in sizes 7 1 hit damage; HT 10 drops to HT 9. While bullets have a lot of kinetic energy; they have comparatively little easy to destroy a hand weapon. The smallest nuclear device that could be built with currently known technology would be a fission bomb.
The GURPS Fantasy-Tech line features innovations that might have been feasible, creations that never caught on, far-fetched and crazy weapons, and other impossible possibilities.
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